Updated: Feb 5, 2022
My last interview was with Ukrainian developers from the Fair Pixel studio making the Era: Exordium game. This time I suggest you be transported to a Russian fairy tale! Namely, I want to offer an interview with the Russian studio Far-Far Games and their debut game in the genre of ARPG Epic / The Epic. This is a magical world inspired by Russian fairy tales. The game has already participated in the annual Unreal Engine game developers competition, which is held jointly with Epic Games, The House of The Dev, and Disgusting men. The game reached the final and won two nominations: The Choice of Epic Games and 1C Entertainment.
The guys from the Far-Far Games studio provided our editorial office with exclusive images of a man's model from their incredibly beautiful and fabulous game!
And now the most important thing! The interview itself, which in my opinion turned out to be very interesting and contains a lot of new previously unpublished information.
XECO: How long has your studio been established?
Far Far Games studio has been in existence since the end of 2019. We are based on the service for the search and control of creative specialists Hands to create. Initially, the studio was created with the aim of developing its own IP and we started our existence with the development of the Epic. We develop cool, large-scale games with a focus on a real, interesting plot and unique game mechanics, tell great stories, destroy and create universes.
XECO: How many people worked at the initial stage of development and how many are working now?
At the initial stage of development, 2 people worked in the studio.
Alexey Ilyukhin - Founder and Creative Director
Ivan Mikhailenko - Art Director
Subsequently, the team was joined by other specialists who made up the backbone
Alexander Vodar - 3D Director
Artem Razzakov - UE developer
Elena Alt and many others.
At the peak of prototype development, there were 10 people in the team.
Now we are entering the active stage of development, which means the actual processing of current materials from 0. In this situation, we plan to scale the team to 25-30 people at the peak.
XECO: Do you have an office? If there is, what city is it located in?
The team is based in Moscow. At the same time, we are apologists for remote work and distributed teams. The current epidemiological situation in the country and in the world does not give us the moral right to endanger employees by maintaining work in the office. Our main task in organizing work now is to create effective conditions for the remote implementation of the project and it seems to us that we are coping well with this.
Although we do not deny that probably one day we will open an office in Moscow and outside the Russian Federation.
XECO: Why was the Unreal Engine 4 game engine chosen?
At the moment, this is the most advanced, advanced engine on the market that will help us make a cool product that users will like.
XECO: Have you thought about going to the Kickstarter site?
We have plans to launch a crowdfunding platform as a project promotion tool. We do not set a goal to earn money for production in this way.
XECO: I saw an article on the Internet stating that the release is planned for PCs and consoles. Which consoles will the game be released on?
The information will be updated (this is a very important point that the announcement will be later), but for now we plan to release on all major consoles.
XECO: The console theme is very important to us, so I'll ask a few more questions about consoles!
XECO: Is a simultaneous release planned on PC and consoles, or will the console versions have to wait?
It is difficult to answer this question now, we need to wait for the official announcement.
XECO: Microsoft has an ID@Xbox division that helps indie developers. Have you considered the option of cooperation and what do you think about such support from Xbox?
I can't speak for everyone, but personally, I (Alexey Ilyukhin) am an extreme apologist for Microsoft and Xbox as a gaming ecosystem, we would be happy to work with them in the future if there is an opportunity.
XECO: The second great feature of Xbox is the Xbox Game Pass subscription service, in which indie developers have recently released games. What do you think about the Xbox Game Pass service and about the possibility of playing in it? Do you see any advantages in it for yourself as an indie developer?